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Employee Disposal Program *PRE-ORDER*

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Employee Disposal Program *PRE-ORDER*

Employee Disposal Program *PRE-ORDER*

Publisher Pleiades Interactive
Players 2-5
Playtime 15-30 mins
Suggested Age 17 and up


ETA Q3 2026

A simple, fast, brutal, party game for anyone who's ever suffered through office politics, pointless meetings, or nightmarish coworkers.

A game developed with spontaneity, improvisation, and chaos in mind.

Employee Disposal Program is simple to learn but a nightmare to win. Designed to be irritatingly funny, extremely chaotic, and engineered to actively punish comfortable card game strategies. You’ll be forced to improvise, adapt, and think fast if you want to survive.

Carefully crafted abilities and gameplay ensure standard strategies like hoarding cards are a fast track to elimination. It’s beautifully unpredictable. Survival here isn't about meticulous planning, it's about your knack for turning sudden disaster into a strategic advantage (now this is starting to sound like true corporate jargon).

And as you’re playing, you’ll notice little stories at the bottom of each card. Those aren't just random filler text. They’re tiny, painful, slices of corporate life.

When a card hits the table, someone reads one of those snippets, and suddenly everyone's erupting in laughter, sharing their own "you won't believe what happened to me at work" moments.

Ultimately, that's what this game is truly about, turning the shared trauma of modern corporate life into one big, cathartic, and hilariously unhinged group therapy session.

—description from the publisher

$35.00
Employee Disposal Program *PRE-ORDER*
$35.00

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Description

Publisher Pleiades Interactive
Players 2-5
Playtime 15-30 mins
Suggested Age 17 and up


ETA Q3 2026

A simple, fast, brutal, party game for anyone who's ever suffered through office politics, pointless meetings, or nightmarish coworkers.

A game developed with spontaneity, improvisation, and chaos in mind.

Employee Disposal Program is simple to learn but a nightmare to win. Designed to be irritatingly funny, extremely chaotic, and engineered to actively punish comfortable card game strategies. You’ll be forced to improvise, adapt, and think fast if you want to survive.

Carefully crafted abilities and gameplay ensure standard strategies like hoarding cards are a fast track to elimination. It’s beautifully unpredictable. Survival here isn't about meticulous planning, it's about your knack for turning sudden disaster into a strategic advantage (now this is starting to sound like true corporate jargon).

And as you’re playing, you’ll notice little stories at the bottom of each card. Those aren't just random filler text. They’re tiny, painful, slices of corporate life.

When a card hits the table, someone reads one of those snippets, and suddenly everyone's erupting in laughter, sharing their own "you won't believe what happened to me at work" moments.

Ultimately, that's what this game is truly about, turning the shared trauma of modern corporate life into one big, cathartic, and hilariously unhinged group therapy session.

—description from the publisher